Game Publishing Dilemma


I’ve been a table-top gamer for many decades now. During that time, I have played and GMed in a lot of game sessions using a vast number of rule sets or systems.

But when I look back only three of those rule sets are my favorite to play in or run. This doesn’t mean I don’t like the others by any means. It just means that three of them are my favorites.

Those three rule sets are:
1) The d6 system by West End Games
2) FUDGE by Grey Ghost Games
3) TinyD6 by Gallant Knight Games

These are just my top three favorites. I do enjoy others as well.

I have used many rule sets over the almost 40 years since my homebrew campaign started up with friends back in high school. From running whole story arcs with one rule set and switching to another for a single-shot adventure or two. And then changing again for the next major story arc.

So here I stand again at the crossroads of my great campaign setting. And I’ve debating with myself to create a published rule set for it. That of course brings me back to my top three favorite systems again.

I have private notes detailing the campaign setting into each of the three systems. None of them are 100% complete and they all get tweaked from time to time as I learn about other ways of using those rule sets and incorporate that information into my campaign of six-guns, sorcery, and psionics. Even with the incomplete notes, I could easily run an adventure using any of those systems around a gaming table.

So here is the point that has been driving me a bit crazy. Which one do I concentrate on?

Due to current licensing and other legal restrictions I am not able to publish my TinyD6 details. They are fine to use around the gaming table with friends but nothing more. Perhaps in the future this option will be available but at this time I must scratch it off the list.

The other two systems are open and very available to use in publishing material on my own setting with my own rule adaptations. And I already love both of those systems. I would like to spread the popularity of both FUDGE and the D6 system so this too has created a dilemma.

How do I choose one over the other?

Then I remembered. In the back appendix of the Fate 2 Fudge Edition book is a section on how to use Fate, which is derivative of FUDGE, with D6’s. I could do the same for FUDGE itself.

With that revelation I would be combining two of my favorite rule sets together. It was the perfect answer to the dilemma I was facing. I don’t have to choose. I can use both.

Thus I will work on the combination of FUDGE that uses d6’s like the D6 system. And the resulting hybrid will be FUDGE D6 for the Teara Adan campaign setting.

Classed-Based or Skill-Based


The problem with class-based RPG systems is very simple. There is artificial growth in abilities that take time, training, and use to improve.

Take for example the classic Fighter and Wizard characters. At 1st level they both have a proficiency bonus of +2. While a Fighter is proficient in all weapons a Wizard has a very limited amount.

At 1st level a Wizard might use a weapon more than spells. But as that Wizard advances in his class level he become more and more dependent on the arsenal of spells. The weapon at 1st level gets used less and less.

Fast forward to 18th level. The Wizard and the Fighter both have a proficiency bonus of +6. The Fighter by nature of his class trains and relies on weapons. His bonus makes sense.

The 18th level Wizard hasn’t used the weapon in many levels. His spells are his weapons which are far more potent than any mundane weapon. Yet he has the same bonus as the Fighter.

It’s just an aspect of class-based systems that bothers me. It’s not realistic at all. And there needs to be some realism to make a game believable and to be able to rationalize any unbelievable or fantastic aspects of it.

This is why I like skill-based systems over class-based ones. Although I have and do play both kinds of games.

5th Edition D&D


I’m a little late to the 5th Edition Dungeons & Dragons party. Many years ago I stopped playing D&D and focused on other RPGs. I glanced at 4th Edition when it came out and was not a fan of it at all. But I have recently acquired the 3 core rule books for 5th Edition and thought I would look it over.

It has been my experience that the even numbered editions have been bad ideas and not as popular with gamers. Especially with the longtime players and DM’s. While the odd numbered editions do far better with the base and new players. I liked the 1st Edition and the 3rd Edition was good as well. So let’s turn the pages in the 5th Edition.

We are still using the d20 System with the 5th Edition but a lot has changed. None of the three d20 editions are directly compatible with one another. Conversion guides are necessary if you are converting a current campaign and characters over.

The basic core concepts are there; race, class, level, alignment. And D&D’s classic fire-and-forget Vancian magic system. And as a d20 System game the core rule remains as well. There is a target number called a Difficulty Class and that number or higher must be rolled an d20 (20 sided die) in order to succeed. Additionally the basic rules to the game are still open content and usable by other publishers without having to be specifically licensed or pay a licensing fee.

I always liked the idea of non-weapon proficiencies since it was introduced as an option near the end of the development of the 1st Edition of the game. And they become core in all editions after the 1st. But now in the 5th Edition a player cannot choose which of these skills their character is proficient in, they call come from the choices the player makes with race, class, and the new concept of a background. There is some choice in those of course but it’s very limited. Also the new rules seem to echo the 1st Edition rules on non-weapon proficiencies. One is either proficient or not. There are no longer degrees of proficiency and having “max rank” in a specific skill.

Feats, another aspect that has changed in the 5th Edition. Theses were introduced in the 3rd Edition of D&D as a way of customizing the abilities of one’s character. Some of these were just further abilities of a character class or ways of expending that character with specific training or other innate abilities. Now they are optional, and there are a lot fewer of them. But those can be more powerful than the originals. Other things feats did are now built into the character’s race, class, and background.

Ability scores have been capped again in the 5th Edition. That cap is 20 for your player characters. Monsters and the gods can have higher scores still however. When a character reaches 20th level they can get Epic Boons. But this too is a new cap on levels that wasn’t previously there in 3rd Edition. Only at this point can Ability scores be raised above 20. But there is a new cap of 30.

D&D has long used the gods of the ancient world. Across the full spectrum of classical Greek and Norse mythology to others both historic and fictional. These deities were worshiped by the character and granted the Cleric class it’s spells and the very needed ability to turn the undead.

The use of these gods has given D&D some flak by fundamentalist Christian groups over the decades but its all unfounded nonsense. This is a game after all and not real life. And as a Christian myself, I see no problem with this storytelling. And any DM is certainly able to incorporate real world faiths into his game if this is wanted instead. But as it stands right now, the gods are getting the boot and are barely a few scant pages with hardly any details at all for those Clerics to use them in the game.

And the Clerics themselves have gotten a bit of the shaft as well in this new edition. Specifically with the number of times that they can turn the undead. This has been drastically limited and reduced from previous editions. Not a good thing when your DM sends a horde of undead after the party.

Another class that appears to have been downgraded is the iconic wizard. A 20th level wizard in the 3rd Edition had an arsenal of 40 spells that could be unleashed towards whatever threatened the wizard of the adventuring party. Yet here in the 5th Edition, that number has been reduced to a mere 27. I’ll admit here that 5 of those spells are 0 level cantrips that can be cast at will, but they wont do a lot of harm or help.

Many of the iconic monsters are still present, including some favorites of mine like vampires and the Mind Flayer. Some other monsters have made a comback after being absent from the d20 System editions. I haven’t yet had the time to look though all the monsters to see how they compare with previous editions yet. But I like seeing some of them still around.

One aspect is completely missing from the core rules. That is psionics. The psychic mental powers that are not magic and come from within the character. In the 1st Edition psionic powers were included in an appendix of the Player’s Handbook. These were good but the concept was greatly expanded upon with an article in Dragon Magazine, issue 78.

In the 2nd Edition, psionics got its own source book but it wasn’t treated well. It was like a bad joke compared to the expanded material in Dragon 78.

The 3rd Edition just made psionics into a terrible 3rd kind of magic. Taking the worst ideas of the 2nd Edition and running it into the ground.

Thankfully Green Ronin came along as a 3rd party d20 System publisher and created the Psychic’s Handbook. And it was brilliant. It treated psionics properly and made it usable in the d20 System again.

I’ve seen some unofficial attempts at psionics for the 5th Edition of D&D but all have come short to the high standards set by Dragon 78 and the work of Green Ronin. I hope someone does it right.

All in all the jury is still out on the 5th Edition of D&D. It has both good and bad points. And I would have to issue some homebrew rules to correct a few of those failings that I have seen if I was going to run a game with it.

But it’s not bad. Go out and adventure!

Tiny D6 – A game system review


I’ve been a gamer (table top RPGs) for a long time. Way back to the beginning of the hobby. I’ve played or GMed in countless games and dozens of systems. I’ve been a TSRO, a playtester, a kickstart backer, published a game or two of my own, and chat host of some big names in the industry.

But today I’m going to talk about one of my top 3 game systems. And surprisingly this system isn’t one of those that has been around for decades like myself. This new system hit the table top originally in 2014 by Smoking Salamander and is now being published by Gallant Knight Games and is called Tiny D6.

Tiny D6 is a minimalist system with very light rules. All the bulk of most RPGs has been stripped away. It only uses six-sided dice so anyone can easily play without needing to obtain a set of polyhedral dice.

The basic rules are simple. You roll 2 dice, if either one of them is a 5 or 6 you succeed at your task. Very simple and easy. Sometimes you have Advantage, and you get 3 dice instead. And if you have Disadvantage, you get only 1 die to roll.

Currently there are 3 games that have been published in this line. The first was Tiny Dungeons for a fantasy style game, the 2nd is Tiny Frontiers for those who want science-fiction, and a post apocalyptic rule set of Tiny Wastelands. All of these are just basic rules. There are no hard settings and a lot is left up to the GM.

A 4th game is currently in the works and was a Kickstart project, a super hero game that is called Tiny Supers. This one, like the others before it will be basic rules. But also will include a compleat setting for the first time.

These are all great fantastic games and rules for running them. I like to tinker myself with game rules. And I’ve got a game setting that is a home-brew from 1983. And when I find a rule set that I like. I always convert it over. And Tiny D6 has that honor just like the other game systems that have been my favorites before it.

I think Tiny D6 is a great game system for both new and old players. The rules are simple and easy to understand. There are genres for the basics, including the upcoming Tiny Supers. And others coming in the future as well. Everyone will be able to find a game in the line that appeals to them directly.

Even younger kids could learn this system. And it works great around the gaming table, online chat, or even play-by-post.

I personally give this my recommendation to anyone looking for an RPG that isn’t the cookie cutter variety of the big guys.

We’re Totally Commit…Oh, Look, a Bunny!


Bully Hunters, we hardly knew ye.

For about 24 hours, a website claiming to help female gamers in online play who were being harassed was the talk of the Internet. Then, it all came crashing down after it was determined their live stream, statistics, and organization were more fraudulent than a vow of celibacy from Bill Clinton. Or any politician for that matter. This isn’t to downplay online bullying, but it speaks to a much larger issue the Left: the lack of sustainability of their causes.

Remember Occupy Wall Street? Cindy Sheehan? Bradley/Chelsea Manning? If you have a long memory, you do, but what have they really done since their meteoric rise to prominence? Nothing. Wall Street still has a hold of national and global financial matters, Sheehan ran against Nancy Pelosi and lost, and Manning is more of a Twitter celebrity today than a trendsetter. And time and time again, Leftist causes get started, get attention, and then get out of the public eye. Think of them like a sparkler. They start out generating light, heat, and sparks, but eventually they burn out.

Why is that? A lot of it has to do with the nature of Leftist ideology and the personal passions people bring to the cause. To their credit, Leftists have a strong emotional tie to their beliefs. Whether it’s gun control or income inequality, the fire burns just as brightly. The problem, however, is emotions that run high will eventually run low. The fire that burns today may be embers tomorrow. In order to keep the fire burning, you have to keep feeding it.

And this is where the Left continues to stumble. After a hot opening, there isn’t much follow up. And by “isn’t much,” I mean “none at all.” As time moves on, people’s attentions move to other topics. One week, people are marching in the streets. The next, they’re marching to the Apple Store for the newest technological bauble they “have to have” (usually to Tweet about how bad capitalism is). With that switch, Leftist causes lose momentum and become footnotes in the annals of modern society.

We’re starting to see this happening with the gun control movement in the aftermath of the Parkland, Florida, school shooting. You may not notice it from the positive media coverage David Hogg and his pro-gun control teen allies have gotten, but we’re now 2 months removed from the shooting and there hasn’t been much in the form of actual action…except from the camp of one of Hogg’s peers, Kyle Kashuv, who has met with politicians from both sides and helped to promote bipartisan legislation related to school safety. While Hogg and his allies grabbed the spotlight, Kashuv made his mark quietly, and continues to promote a pro Second Amendment message in spite of bullying and harassment by those who say bullying and harassment are wrong.

Irony, table for a few million.

Instead of creating a lasting movement, the Left seems obsessed with creating faces and emotional appeals to give the impression of a larger movement. That’s like putting a megaphone up to an iPod speaker playing Nickelback in the attempt to make people think they’re Led Zeppelin. Granted, there have been worse attempts to make Nickelback as popular as Zep, but that’s neither here nor there. The important concept to take away here is you need to do more than create images and feelings to make a movement.

Where the Right gets this, well, right is in turning passionate activism into passionate action. Take the TEA Party, for example. Although they have been maligned, mocked, and, oh yeah, attacked by the IRS, the TEA Party continues to exist. Maybe with smaller than expected numbers, but they still exist and remain active because its members continue to be motivated to reduce the size and scope of government. And they remain focused on that goal instead of trying to devote energy towards multiple goals. Talk to a Leftist and they can rattle off any number of causes they’re passionate about, but they’re hard pressed to come up with any concrete examples of where those causes have been advanced solely because of those passions.

Get the picture?

Passion without results makes any cause a grind instead of a calling. In some cases, though, it turns a cause into a laughingstock if it creates an environment where dishonesty overrules common sense. Bully Hunters sought to address online bullying by creating the impression it was a larger problem than it actually is and by creating the illusion it was the only option to combat it. And in less than 24 hours, Bully Hunters was exposed as a fraud, which hurts their credibility and the credibility of the cause it championed. You have literally given your critics the ammunition they need to discredit online bullying as an issue going forward.

And all to try to promote gaming headsets.

Good job!



I’m watching the granddaddy of college football games, the Rose Bowl. This year it’s USC and Penn State. I do like football more than any other spectator sport. And some of you may have noticed there was a football simulation game posted on this site in the past.

Well it’s no longer here. It’s been moved to its own home at and is available to download through DriveThruRPG at

If you like football please check it out and enjoy the game.

The Return of Football


We are less than a month away from the start of the college football season and just 40 days from the start of the NFL season. At last football will return to the living room screens across the nation.

This is a small post but a fun one to toss in there between all the political stuff going on this year. But football will be a welcome diversion. So I’ll have to give a few shout outs.

For college teams, I’m gonna have to go with 2 of the 3 teams from my home state.

Go Panthers of UNI
Go Hawks of Iowa

And then I must give a shout out to my wife’s team. Because you either are born into it or you adapt if you marry into it.

Go BIG Red

For the NFL, well there has only been one team that I have been a fan of all these years and will always be a fan of them. Maybe we can have a good season this year.

Skol Vikings!

But as always there is always football downtime. But no more as there is a table-top football game you can play. It’s right here at the menu of the blog. Just click on the link for it, at the bottom of the rules is a download where you can get a PDF of the rules for yourself and your friends.

That way you can enjoy football YEAR ROUND!

New Generation of Gamers


During the Easter holiday I had the opportunity to introduce the concept of Role-playing games to my 11 year old niece.

Sad to say that she didn’t quite get it. She did take a little bit of interest but then decided she would rather play games on her phone instead.

I’ll try again around Christmas time. To see if I can get her going into this great hobby of gaming.

I’ll continue to use the D6/WEG version of the Star Wars RPG since she, like me, is a Star Wars fan.



Well I’m back from GenCon. This is the first time I’ve been to GenCon in the last 10 years. I was there back in 2003 and life events prevented me from returning to the game fair over the last 10 years. It was good to return.

I mainly attended seminars this year at my return to GenCon. I did play in a few games as well, including an RPGA event for DnD Next. And also was happy to see 2 of my favorites from FASA picked up by Catalyst Game Labs … BattleTech and Shadowrun.

I also talked with several people in the gaming industry and passed out my IRC Network’s business card. After all my IRC Network OtherWorlders is built by gamers for gamers. And it would be fantastic to get more users on the system.

I saw a lot of old friends whom I haven’t had the privilege of seeing over the past 10 years due to not being able to get to GenCon so the shout out goes to Eric Mona and Russ Morrissey. It was good seeing you guys again. And plenty of new faces at GenCon every year.

I will return to GenCon again. Probably not in 2014 but possibly 2015 or 2016 as time and funds permit of course. And I’m considering running a seminar myself and possibly some games as well.